Welcome Remarks
  • Dr George Lam, BBS, Chairman, Hong Kong Cyberport
Opening Remarks
  • Mr Alfred Sit Wing-hang, JP, Secretary for Innovation and Technology, Government of the Hong Kong Special Administrative Region
Opening Ceremony / Group Photo
Digital Entertainment Propaganda Program Kickoff Ceremony & Show Match
Esportification: The Game Changer
An Overview: Esportification as the Game Changer
Global esports revenues will soon surpass $1 Billion this year, at a growth of 15.7% from $950.6 million in 2019. Total esports audience is also expected to reach 495.0 million people, up by 11.7% compared to last year amidst the pandemic. The market continues to mature in diverse ways - innovative revenue streams, new monetization methods, content formats, and mobile esports - all shaking up the esports business. Hear from expert of New Zoo, the leading market insight on esports and games to share the latest trends, huge business potentials and what new normal esports playbook look like.
  • Mr Remer Rietkerk, Head of Esports, Newzoo
Power Chat: Building a Win-Win Esports Partnership in the New Normal
Riot Games have announced their 2021 plans for Valorant in Southeast Asia, partnering with Talon Esports to organise an official competitive structure in Hong Kong, which includes professional and collegiate esports tournaments. The session will share how lucrative partnership drive regional esports development and bring greater values to the ecosystem.
  • Mr Sean Zhang, CEO, Talon Esports
  • Mr Chris Tran, Head of Esports - Southeast Asia, Hong Kong & Taiwan, Riot Games
State of Market: Challenges & Opportunities in the Region
According to Deloitte's studies, the e-sports industry attracted over $4.5B USD in disclosed investment in 2018, up from $490M from the previous year. With numerous events happened in 2020, the market is being keenly watched for growth. It's crucial for eSports companies to consider in different angles to overcome challenges and capture the opportunities – especially when it comes to the pursuit of additional capital…
  • Mr Peter Koo, APAC Leader of IT & Specialized Assurance, Deloitte Touche Tohmatsu
The Advancements in Technology that is Redefining Sport
For the past few years, sports and esports in Asia have undertaken a tremendous development and rapid changes. Technological changes have made this possible and provided a lifeline for not just esports, but traditional sports during Covid-19. This presentation will cover the challenges faced during the 2020 Pandemic, how sports and esports have been able to adjust and most importantly how these advancements will change the way we consume and practice sport.
  • Mr Kenneth Fok, JP, President, Asian Electronic Sports Federation
The Era of Cloud Gaming: Overcoming Challenges and Thriving Opportunities
  • Mr Ken Ho, Business Development Director, Huawei Cloud
Business Talk: LaLiga in the Competitive Level Gaming World
Being the world’s top e-football league and having successfully created a new competitive gaming world, LaLiga will share how the institution leverages technology innovation and growing professionalisation of competitive gaming to engage with the millennial generation. Hear from LaLiga on what they are doing at the international level through videogaming, and how football and competitive gaming take digital entertainment content to the next level.
  • Mr Eduard Castell, Delegate of LaLiga in Hong Kong
XR and Entertainment: The Evolution of Extended Reality
The world is seeing huge potential in XR development in transforming digital entertainment and across other industries. The XR market is expected to grow at exponential speed to reach US$ 209 billion by 2022. In this session, experts will share their views and case studies on how XR is integrated into the entertainment industries, what are the innovations and opportunities of 5G as strong enabler and booster in XR application, and how XR plays an integral part of the growing esports evolution in enhancing participants’ experience.
  • Mr Kevin Lee, CEO, Redspots Creative (Hong Kong) Co Ltd
  • Mr Kevin Lee, CEO, Redspots Creative (Hong Kong) Co Ltd
  • Mr Steve Ng, SVP, Commercial Group, Product Marketing & Solutions Consulting, HKT
  • Mr Eric Yeung, Executive Director, VAR Live
Expert Dialogue: Mainstreaming Game Music
The rising synergy of music with gaming and esports is creating bigger businesses for the digital entertainment ecosystem as a whole. This session will explore the trend of music industry evolving around esports and gaming sector, where game soundtracks not only help enhancing gamers’ immersive experience, getting to pop music mainstream, but also bringing enormous opportunities to musicians both regional and worldwide. Experts will also discuss how game music licensing platform help composers and songwriters to optimise mutual benefits.
  • Forum Host
  • Mr Herald Lee, Regional General Manager, Universal Production Music
  • Mr Cody Johnson, CEO & Creative Director, Emperia Sound and Music
Business Talk: How Esports is Changing the Traditional Entertainment in Southeast Asia
Indonesia is a dynamic market for mobile games and esports, given its ever-increasing rate of internet and smartphone users. Indonesia joined the governments of the Philippines and Malaysia as countries in Southeast Asia that have recognised esports as a legitimate sport, which opens up tremendous opportunities for traditional entertainment sectors like TV to leverage on esports contents to generate traffic and revenue. The session will share how entertainment leaders play a part in disrupting the esports industry.
  • Ms Valencia Tanoesoedibjo, Director, MNC Group
Lunch Break / Music Performance powered by Music Hotpot
Esportification: Platforms & Enablers
Expert Dialogue: Blockchain Gaming - The Future of Work is Playing Games
Come join us to learn more about the Future of Blockchain Gaming from industry experts, Yat Siu, Co-Founder & Chairman, Animoca Brands and Galen Law-Kun, PwC Crypto Team to hear their insights on the rise of non-fungible token (NFT) and how tokenised version of digital or real-world assets are impacting how games are being developed!
  • Mr Galen Law-Kun, PwC Crypto Team
  • Mr Yat Siu, Co-Founder & Chairman, Animoca Brands
14:20 -14:35
The Year of Virtual Becoming Reality
In Year 2020, the pandemic imposes existence threats to many companies. But it also accelerates the adoption of virtual campus, virtual concert, and even virtual avatar market for at least 3-5 years.
  • Mr Kevin Leung, Head of Investments, HTC China
Regional Development – The New Form of Traditional Entertainment
Gaming and music lovers are excited to learn that their interests have converged in the new form of entertainment - virtual concert . Inside the immersive experience that could set a precedent for the future of live entertainment during the pandemic period. The new combination of crossing industries can drive more public attention and identify more monetization methods in the market.
  • Ir Eric Chan, Chief Public Mission Officer, Hong Kong Cyberport
  • Mr Gary Chan, Executive Director, Media Asia Group Holdings Ltd
  • Mr Kelvin Tse, Director, One Commercial Partner and Small, Medium & Corporate Customers, Microsoft Hong Kong
Winning Monetisation Strategies for Esports in the New Normal
The pandemic and the growth of millennials in digital entertainment are disrupting the media and platform businesses worldwide, where fast movers capitalise huge market potential and unlock monetisation opportunities by pairing gaming, music and action sports fans with the right platforms, contents, partners and leverage cultural impact and creative assets. From running and broadcasting live combat sports tournaments to launching new esports series, Jonathan will share the winning strategies in capturing the golds of the expanding value chain in the new normal.
  • Mr Jonathan Anastas, CMO, ONE Championship & ONE Esports
Main Track
Monopoly Plus Seminar
DELF 2020 Hearthstone Show Match
MagAsia x Cyberport - Powered by Brave Wave
Cyberport X ABSG Global Esports Pitching Invitational
Tech Track
Gamification of Spaces, Interactive Spatial Design & Implementation
  • Mr Markos Kern, Founder & CEO, Fun with Balls
  • Mr William Chun, CEO/Founder, Sportopia Limited
The New Era of Esports Production
  • Mr Stanley Peng, VP of Innovation and Technology, IO Esports
The Need for Esports Platforms
  • Mr Ray Ng, Manager - Esports, Esports & Youth Team, Hong Kong Cyberport
  • Mr Charles Fauchet, CEO, Loot Company Limited
  • Ms Mellissa Kong, Co-Founder, Innotainment Group Limited
  • Mr Paddy Markham, CEO, CAPSL
Collective Effort in Game Production – Cloud Developmental Process
  • Mr Tony Zander, CEO, Area28 Technologies Limited
The Era of Cloud Gaming: Powering Up Competitive Multiplayer Experience
  • Mr Eric Lin, Business Development Manager, Amazonn Web Services
  • Mr Clifford Duke, Solution Architect, Amazon Web Services
Opportunities for the Animation Industry under Esportifcation
Esports is growing rapidly every year and it is one of the biggest new industries in the 21st century. In this session, the speaker will present how Esportification will provide a huge opportunity for traditional VFX and animation industry and how the studios adapt the changes using a new production workflow.
  • Mr Ray Yip, Lecturer, The Open University of Hong Kong
Global Growth and Monetisation Strategies for Digital Entertainment
We will be sharing case studies on how digital entertainment content providers achieve user acquisition and monetization in different regions.
  • Mr Winston Lau, Country Manager, Centili
The Next Generation of Esports – VR Competitive Gaming
  • Mr Steve Zhao, Founder & CEO, Sandbox VR
How Blockchain & NFT is Transforming Virtual Worlds
  • Mr Sebastien Borget, COO & Co-Founder, The Sandbox
Location-based Virtual Reality Entertainment in 5G Era
  • Mr Derek Peng, CEO, ConfigReality Co Ltd
Venturer Track
Discovering Esports Talent & Training
  • Mr Josh Ye, Reporter, SCMP
  • Dr Wallace Lam, Academic Director (Business Discipline), Vocational Training Council; Principal, Hong Kong Institute of Vocational Education (Kwun Tong)
  • Dr Sai Ming Lam, Associate Head, College of Life Sciences and Technology, HKU SPACE
  • Mr Alex Tang, Sport Psychologist & Senior Manager, ER eSports Academy
The Mentality behind a Professional Esports Players
To understand what it takes to become a professional Esports player, we sit down with local Hong Kong players, Hotdog29, MangoJai and Unified to discuss the grind to become champions.
  • Mr Man Ho Yeh (Hotdog29), Professional Player, Talon Esports
  • Mr Chun Kit Wong (Unified), Professional Player, Talon Esports
  • Mr Kin Long Wong (MangoJai), Professional Player, Talon Esports
Literacy & Psycho-social Health: Gaming for the Most Vulnerable
  • Dr Sherrie Simms, Senior Director, Digital for Development (D4D) & Innovation, World Vision International
Entrepreneur Success Story
  • Mr Terence Leung, Senior Manager, Esports and Youth Team, Hong Kong Cyberport
  • Mr Ryan Chow, CEO & Co-Founder, Cyber Games Arena
  • Mr Mark Chu, CEO, Gamespace Multimedia Ltd
CSAA Special – What is Ad Monetization and How to Integrate it Into Your Game?
  • Mr Gabriel Pang, Chairman, Hong Kong Digital Entertainment Association
  • Mr Edward Li, Founder & CEO, Twitchy Finger Ltd (Hong Kong)
  • Mr Jeremy Lam, CEO & Co-Founder, Pixio Ltd
Investing in Gaming and Esports: The Pot of Gold at the End of the Rainbow
E-sports and gaming is booming and investors are rushing to get in on the action. Should you be one of them? The session will discuss some of the opportunities and pitfalls that lie ahead for potential investors in gaming and esports. Is it time to join the goldrush, or should you find out who is selling the shovels first?
  • Mr Wing Lee, Partner, WNJ Venture
  • Mr Alex Norman, Counsel and Sports and Media Lead, Bird & Bird
The Social Benefits of Playing Esports Game
  • Mr Terence Leung, Senior Manager, Esports and Youth Team, Hong Kong Cyberport
  • Mr Jacky Wong, Planner, Project of Vinculum
  • Mr Kaffz Lam, Planner, Project of Vinculum
  • Mr Kam Fai Fung, Registered Social Worker, Hong Kong Children & Youth Services
Esports Popularisation: Uniting Esports and Mass Entertainment
  • Mr Alex Yeung, Executive Director, Emperor Group
Main Track
APRU eSport MetaGame Conference
The MetaGame Conference seeks to incorporate the full ecosystem of eSports, from gamers to industry partners, to government and to university students – the idea is to expand the purview of the eSports landscape. The inaugural MetaGame Conference will focus on Hong Kong as an emerging eSports leader in the region and examines the ways that an international network of eSports leaders can further its scope within universities from eSports as digital entertainment to developing career pathways for students in the eSports ecosystem.
09:00 – 09:10
Opening Keynote Speech
  • Mr Peter Yan, JP, CEO, Cyberport
  • Dr Christopher Tremewan, Secretary General, APRU
09:10 – 09:15
Special Announcement
  • Prof David Garza, Executive President and Rector, Tecnológico de Monterrey
Keynote Address
  • Ms Etta Wong, Director, USC Hong Kong International Office
  • Dr Anthony Borquez, Assistant Professor, Clinical Entrepreneurship, Marshall School of Business, University of Southern California
Global Exchange: Emerging Esports Ecosystems
What role does Hong Kong eSports play in the regional and international eSports ecosystem? What are the ways that government, higher-education, and industry cultivate a thriving eSports ecosystem?
  • Mr Timothy Shen, Founder & CEO of Yes! E-Sports Asia Holdings Limited (“YEAH”)
  • Dr Anand Bhojan, School of Computing, National University of Singapore
  • Prof Peichi Chung, Associate Professor, Department of Cultural and Religious Studies, The Chinese University of Hong Kong
  • Mr Sean Heng Shao Jie, Student eSports Representative, National University of Singapore
  • Mr Terry Tseng, CEO and Founder of Madhead
Promoting Equity in Esports, Without Creating Barriers
The allure of competitive sponsorship packages and massive fan bases draws in talented eSports athletes globally but unfortunately, these benefits are not enjoyed by all players. The oftentimes cruel disparities in the treatment of women and minority players regularly sparks debate among leaders in media and academia critical of the lack of female and minority players at the top levels. This panel offers strategies and policies for the ecosystem to consider, to create more inclusive and diverse culture for gamers worldwide.
  • Dr. Jim Huntley, Professor, USC Games Program, Faculty Advisor for USC Trojan Esports, University of Southern California
  • Prof Jon Festinger, Q.C., Peter A. Allard School of Law, The University of British Columbia
  • Ms Cathy Ge, Student, Director of UCLA Esports, University of California, Los Angeles
  • Ms Nessa Harrison, Student, VP External Relations of UBC Esports Association, The University of British Columbia
  • Mr Joe Jacko, Esports Coach, University of Southern California
  • Mr Liam Slack, Esports Manager, BANDAI NAMCO Entertainment America Inc.
  • Ms Ariana Yeo, Student, Vice President of the NTU Esports Society, Nanyang Technological University
Online Tournaments
BAASH Open 2020
E-Gym Carnival
12:00-14:00 / 15:00-17:00
SpeedRun Competition
MORE/OVER x DELF 2020: Brotherhood Cup
Borregos Esports Invitational
14:00 - 16:00
Esports Mobilized Adventure @ Minelab 2020 -- Survival The Night
Premier Double Tap (VAR Live)
Racing Yard 2020
ChungDung's 1st Virtual Music Singing Contest - Hidden Voice
YEAH International League for the Worldwide Bay Areas
NGWT Special Stage - King of Kings 2020
VALORANT First Strike: Hong Kong / Taiwan (Rebroadcast)
MagAsia x Cyberport - Powered by Brave Wave (Rebroadcast)
The agenda is subject to change without prior notice.