Synopsis
Everything about the entertainment industry is changing, as audiences flock to content that blurs the lines between film, television, music, and gaming, and artists and platforms shift the business model from purchase to subscriptions. In this keynote, we’ll discuss shifts in the industry, and how to succeed in the community-driven future of entertainment.
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The world-wide COVID pandemic has hastened the emerging appetite for consuming content via the streaming platforms. Max Howard will discuss this seismic change and what it means for the future of cinema. Can traditional distribution and the streaming platforms co-exist and if so, how?
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Can we finish an MV or even Movie shooting all in one in-door location by using virtual set technology? The pros and cons as well as the future in shooting on virtual sets? We had invited Mr Cesar Caceres (Technical Head of APAC at disguise) to try to find out an answer!
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As a part of Esport industry, we are also exploring ways of cooperation, between our gaming, Esports resources and local communities. Our aim is to drive the upgrade of regional digital industry, to connect different regions, different people, different lifestyles.
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Metaverse is a very hot topic these days. Even Facebook just translated its name into "Meta". Why does this concept matter to non-technical parents? How could parents get involved into the discussion and educate their children on this fast-unfolding trend? What are the ready tools which can be more easily deployed by parents in this metaverse journey?
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Metaverses are gaining significant mainstream attention these days, but there are drastic philosophical differences in their constructions. Animoca will share why it’s purpose of facilitating open metaverses is an important one not only for the company but for the healthy development of Web 3.0.
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With the rapid evolving hype on metaverse, how could the "in real life (IRL)" entertainment business models adapt into this new platform to engage into even more extensive reach? How can NFT, which is currently considered as the "bridge" between IRL and virtual reality play the essential part in this whole process? How can a normal consumer participate and entrepreneurs seize the opportunity of their lifetime? Panelists will share their experiences and business models for an intense discussion with the audience.
Programme Partners
Programme Partner
Programme Partner
Synopsis
Two megatrends - Drones & E-sport are making Drone Racing a global hybrid sport. The Sky is Our Stadium!
Programme Partner
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How you see the development and challenges for technology with arts? From our perspective, Arts and technology are all exist at the same time in different ages, and they are evolving together over time. Generally, they are developed separately, but at different times there are people always who integrate them and create a new model at that moment. For development, we don’t feel too many challenges. Instead, we are excited. As long as the public is willing to engage with the technology, it motivates us to push the ideas into reality.
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The usual scriptwriting process involves research and interviews to imitate a different reality, which are time-consuming. How can AI system help the scriptwriters? What is the new way of creative writing in the future?
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The International Telecommunication Union (ITU) has decided to use terahertz frequencies at 6G systems in 2030. This new frequency spectrum will bring completely new user experience in wireless services. New systems such as metaverse, intelligent transportation network, mega satellite constellations, high-definition augmented reality, and digital intelligent society are needed the support from B5G and 6G technologies to be fully implemented. Audiences who attend this seminar will learn future 6G as well as next-generation communications. Technology market and global ICT leaders strongly believe over a billion millimeter-wave and terahertz products will be produced in the coming years.
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In 2020, the International Olympic Committee announced the inclusion of cycling esports into the Olympic Virtual Series. This year, Singapore held its first Cycling Esports National Championship jointly organised by Singapore cycling federation and SCOGA. Nicholas is here to share with us about this exciting new space and what lies ahead for virtual sports and esports!
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In the presentation, I will discuss how music in game functions - adaptive technique and what music does to enhance the player’s immersive experience.
Programme Partner
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Metaverse is the latest buzzword in the market with brands wondering about the opportunities. Imagination without boundaries makes this a match in heaven for marketers to experiment and connect your audiences in a brand new dimension. You will learn the latest opportunities on immersive experience, virtual KOL and NFT from industry experts, getting you ready to embark the journey.
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An in depth dive into how PSG and Talon is able to leverage each other’s IP, knowledge and skill sets across two teams - one from traditional sports and esports to build a successful team in the APAC region. Furthermore discussion around the future and how PSG and Talon intend to deepen the relationship into the future.
Programme Partner:
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Twenty years ago, Vincent foresaw the coming of the Metaverse, he wrote a prophetic comic book as a testimony, and began to explore and create Metaverse Art. At the same time Metaverse Art has evolved silently from Digital Art to NFT Art, and is shaping up to become the new darling of Art. Vincent will share with you his 20 years experience of exploring Metaverse Art, and his new art project “Avatarisms” (The world's first art team composed of Avatars) that enables him to create without limit in the Metaverse.
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The session will share how to inject blockchain and metaverse concepts into traditional games to increase their value, revenue and lifecycle.
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In this session, speaker will analyse the latest developments in mainland China's game market, as well as the challenges and opportunities faced by Hong Kong's game industry. Will innovative business models become the norm in the future?
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Synopsis
Women in Games Asia brings three leaders from Hong Kong, Singapore, and Shanghai together to rally for one cause: to advocate for women who empower the game industry and inspire the future generation to join them to broaden the horizon of gaming. A panel moderated by Dan Sun, Rebecca Chen, Kathy Wen & Kah Hui Teo will share their observations on how women empower the industry with their distinguished strengths; how leaders, game studios, and education sectors can join forces to make our industry more inclusive for all.
Programme Partner
Programme Partner
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In an industry that is constantly growing, further action must be taken in ensuring the industry develops into a sustainable, diverse, and inclusive space. The Women in Esports initiative discusses what part we all have to play now in order to shape the esports space for the future.
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The survey report on the development of Esports in Hong Kong aims to show the public’s and adolescents’ attitudes towards the development and participation of Esports. The report indicates that parents showed significant influences on adolescents’ Esports engagement, and so, how can parents get involved in their children’s Esports world positively?
Programme Partner
Programme Partner
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Youths are the future of our society. How can both education providers and businesses unleash the young generations' potential and allowing their great ideas to contribute to the development of our future, riding on the wave of metaverse and NFT?
Programme Partner
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Sharing on how Esports training could carry out positive changes to young people. Youth experienced developmental growth by participating in Esports.
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This workshop will showcase the power of Roblox Studio and how it can bring adults and children alike into the world of game development. We will provide brief introductions of the tools we can utilize in Roblox Studio, as well as how a finished product can interact with players and/or customers on the Roblox platform. Lastly, we will go over a sample project and show how game developers approach designing and implementing a game.
Programme Partner
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This talk will explore on the recent interest of artificial intelligence (AI) education using online gaming platform, such as Roblox, and discuss how children can unleash their collaborative problem-solving skills by interacting with others on such virtual learning space.
Programme Partners
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Kalam will provide an in-depth case study of his journey in esports over the last three years; this will provide delegates with a first-hand experience of how to set up and run a successful esports education programme, esports academy and multi-purpose esports facility.
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An understanding of online safety and safeguarding is critical for anyone working with esports and education. We must do all we can to ensure our young people are safe when they are competing online. This session will explore our responsibilities in this area. It will also highlight potential issues and give practical solutions to help address them.