Day 1 - 16.08.2024 (Fri)

CyberArena @ Cyberport

09:00 - 09:30

Registration / Guest check-in

Prologue

09:30 - 09:35

Opening Performance

09:35 - 09:40

Welcome Remarks

  • Mr Chan Sai Ming, Simon, BBS, JP, Chairman, Cyberport
09:40 - 09:45

Opening Remarks

  • The Hon Paul Chan Mo-po, GBM, GBS, MH, JP, Financial Secretary of the Government of the Hong Kong Special Administrative Region of the People’s Republic of China
09:45 - 09:55

Opening Gimmick & Group Photo

  • The Hon Paul Chan Mo-po, GBM, GBS, MH, JP, Financial Secretary of the Government of the Hong Kong Special Administrative Region of the People’s Republic of China
  • Ms Lillian Cheong Man-lei, JP, Under Secretary for Innovation, Technology and Industry, The Government of the Hong Kong Special Administrative Region of the People’s Republic of China
  • Mr Chan Sai Ming, Simon, BBS, JP, Chairman, Cyberport
  • Dr Rocky Cheng, CEO, Cyberport
09:55 - 10:15

Keynote Speech 1 - Smart Entertainment: The Intersection of AI and Gaming Innovation

Synopsis

AI is not just a technological advancement; it is a game changer that is redefining the landscape of entertainment. This keynote speech explores the profound impact of AI on the gaming and entertainment industries. Warren will delve into how AI is revolutionising these fields, enhancing creativity, innovation, and collaboration, and driving the next wave of gaming innovations.

  • Mr Warren Cho, World Wide Azure Gaming Leader, Microsoft
10:15 - 10:35

Keynote Speech 2

10:35 - 10:55

Keynote 3 - Scaling up Learning Competences: AI, Education, and Edutainment

Synopsis

This keynote addresses the role of AI, education, and edutainment in scaling up learning competences. It explores how AI-driven technologies can enhance educational experiences, personalised learning, and skill development, fostering a culture of lifelong learning in the digital entertainment field

  • Prof David R. Schneider, Director of Master Engineering Studies, Systems Engineering, Cornell University
10:55 - 11:25

Panel Discussion 1: Reshaping Digital Entertainment: Trends and Key Milestones in Generative AI

Synopsis

This panel discussion explores the transformative impact of generative AI on current and future digital entertainment. Experts will discuss trends, key milestones, and the potential of AI-generated content, ranging from virtual characters and environments to procedural storytelling, revolutionizing the way entertainment is created and consumed.

Panelist(s)
  • Mr Zhang Ji, Senior Staff Algorithm Engineer, Alibaba Institute for Intelligent Computing
  • Ms Tina Wang, Vice-president, APAC, Midjourney
11:25 - 11:45

Leader Dialogue: Enhancing Entertainment Experiences: The Power of AI and High-Performance Computing

Synopsis

This session explores the transformative potential of Artificial Intelligence (AI) and High-Performance Computing (HPC) in the entertainment industry. Experts will delve into how advancements in computational power are driving groundbreaking innovations that shape the future of digital entertainment. These advancements include hyper-realistic simulations, immersive entertainment experiences, and real-time complex data processing. This will highlight the powerful synergy of AI and HPC, and their impact on the future of how we create and consume entertainment.

Panelist(s)
  • Dr Leo Ma, Dean, Deloitte AI Institute (Hong Kong), Deloitte China
  • Mr Keith Li, Chairman, Hong Kong Wireless Technology Industry Association
11:45 - 12:20

Panel Discussion 2: The Role of Public Entertainment in Cultural Tourism and Night Economy

Synopsis

This panel examines the significance of public entertainment and digital experiences in driving cultural tourism and enhancing the night economy. Experts will discuss the integration of immersive technologies, cultural heritage, and interactive experiences to create engaging entertainment offerings that attract visitors and contribute to local economies.

Moderator
  • Prof Henry Duh, Professor, School of Design, The Hong Kong Polytechnic University
Panelist(s)
  • Mr Kudo Takashi, Communications Director, teamLab
12:30 - 14:00

Lunch Break

14:00 - 16:30
14:00 - 14:30

Panel Discussion 3: Decentralised Entertainment Economy: Vision and Real-life Practice (Powered by: MaGEHold)

Synopsis

This panel delves into the vision and real-life implementation of a decentralized entertainment economy. Experts will discuss the opportunities, challenges, and potential disruptions brought by decentralised technologies, blockchain, and tokenisation, reshaping business models, ownership, and distribution in the entertainment industry.

Moderator
  • Ms Bowie Lau, Founder, MaGEHold; Founding Affiliate Partner, True Global Ventures
Speaker(s)
  • Mr Jason Brink, Founder, LFG Incorporated
  • Mr Phee Tejada, Marketing and Business Development Lead, YGG Pilipinas
14:30 - 15:00

Thematic Session: The Curation of Spectator Sport Entertainment: Onsite and Offsite Experiences

Synopsis

This panel focuses on the curation of end-to-end spectator sport entertainment, both onsite and offsite. Experts will discuss the integration of technology, immersive experiences, and fan engagement strategies to create captivating and inclusive sports entertainment experiences that resonate with audiences globally.

Keynote Speech: Crafting the Bridge to Peak Experiences in Entertainment and Media Industries

Synopsis

As the entertainment industry returns to live events, Cisco technology plays a crucial role in safely and securely improving the customer and player experience. We're reimagining how fans, athletes, teams, and organizations experience sporting events. From the Olympic Games to the U.S. Open, from elite soccer clubs to esports, Cisco is changing the game.

  • Mr James Jiang, CTO and Principal Architect, Digital Native and Service Provider Industry, Cisco Greater China

Panel discussion:

Speaker(s)
  • Mr James Jiang, CTO and Principal Architect, Digital Native and Service Provider Industry, Cisco Greater China
  • Mr Mike Yang, Founder & CEO, AquaBloom International Sports Technology Group (ABSG)
  • Mr Carlos Law, Deputy General Manager, FULL POWER, FIH
15:00 - 15:30

Panel Discussion 5: Harnessing Geospatial Data in Entertainment: Production and Real-time Applications

Synopsis

This panel explores the diverse applications of geospatial data in the entertainment industry. Experts will discuss how location-based information, mapping technologies, and real-time data analytics contribute to content production, personalised experiences, augmented reality games, and location-based entertainment offerings.

Moderator
  • Prof Mike Fischer, Professor, University of Southern California
Speaker(s)
  • Mr Peter Hawkins, General Manager – Global Business Development, Asia Pacific, Esri
  • Mr Alex Barder, Co-Managing Partner, Beast Media Group, LLC.
15:30 - 16:00

Panel Discussion 6: Micro Entertainment: Personalisation, Data, and Social Community in a Flux Economy

Synopsis

This panel examines the pillars of a flux economy in micro entertainment. Experts will discuss the power of personalisation, data-driven insights, and social community engagement in shaping the future of micro entertainment experiences, such as short-form content, influencer-driven platforms, and niche audience engagement.

Speaker(s)
  • Mr Yannick Mahé, Head of Business Engineering, Greater China Region, Meta
  • Mr Ray Chan, Co-founder & CEO, 9GAG & Memeland
  • Mr Joe Chang, Director, Enterprise Partnership & Solutions, ByteDance
16:00 - 16:30

Panel Discussion 7: Advancement and Breakthroughs in Content Creation and Entertainment Production

Synopsis

This panel focuses on the advancements and breakthroughs in content creation and entertainment production. Experts will discuss the latest innovations in areas such as cameras, audio equipment, virtual production tools, and immersive technologies, driving creativity and efficiency in the entertainment industry.

Speaker(s)
  • Mr Zhou Weiqi, Chief of Hong Kong Bureau, Asia Pacific, China Media Group
  • prof Jeffrey Shaw, Chair Professor of Academy of Visual Art, Hong Kong Baptist University
  • Mr Mike Wong, CTO & COO, FATface Production Limited
14:00 - 14:40

Tech in Movies [Collaboration with HKBU Academy of Film]

Speaker(s)
  • Mr Norman Chan, Associate Director and Senior Teaching Fellow, Academy of Film, HKBU
14:40 - 15:10

HK Comic & IP [Collaboration with Hong Kong Comics and Animation Federation]

Speaker(s)
  • 施仁毅先生 (主持)
  • 司徒劍橋先生
  • 余詠良先生 (余兒)
15:10 - 15:20

AI Brings Ideas to Life: Individual and Commercial Applications

Speaker(s)
  • Ms Xinghui QUAN, Cofounder, LAiPIC AI
15:20 - 15:30

A New Path for Film and Television Production? Digital Technologies Enable the Hype of Miniseries

Speaker(s)
  • Dr Vincent Ho, Chairman of New Media Foundation Limited
  • Mr Tony Tang, Film Director
15:30 - 15:40

Arts into Community: Experience Sharing of Curation of the Art Tech exhibition “Around the Corner"

Speaker(s)
  • Mr Dino Fung, XRT
  • Mr Barry Ng, EKCC
15:50 - 16:30

Hong Kong Gamehub inauguration ceremony @Cyberport (Collaboration with Hong Kong Game Developer Alliance]

14:00 - 14:15

Entertaining STEAM Education: AI powered Robotics

Speaker(s)
  • Mr Peter Li, Global Marketing Director, UB Tech Education
  • Mr Rocky Law, CEO, EDU Group
14:30 - 15:00

Artful Harmonies: Exploring New Music and Entertainment Technology [with Hong Kong Metropolitan University]

Speaker(s)
  • Dr Bruce Wan
  • Mr Man Tin
  • Mr Rhys Tse (student representative)
15:00 - 15:15

From Passion to Profit: Empowerment in The Sandbox

Speaker(s)
  • Mr Erich Wong, Head of Growth, The Sandbox Hong Kong
15:15 - 15:30

AI-empowered Education Model for Special Education Needs Students

Speaker(s)
  • Dr Jimmy Wong, Executive Director, Hong Kong Academy for Gifted Education
  • Mr Anson Au, Committee Member of Hong Kong STEAM Education Association
15:30 - 16:30

PolyU - Nurturing Visionary Leaders in Web 3.0 Technology

Speaker(s)
  • Dr Peter Ng, Assistant Professor, Department of Computing and Rehabilitation Sciences, The Hong Kong Polytechnic University
16:30 - 18:00

Networking Party

Day 2 - 17.08.2024 (SAT)

CyberArena @ Cyberport

10:00 - 12:00

Intel AI Robotics Invitational by Ezra & UCode – Student Drone Show Presentation <Air>

14:00 - 18:00

Intel AI Robotics Invitational by Ezra & UCode – Robot Rugby 3X3 <Land>

Day 3 - 18.08.2024 (Sun)

CyberArena, the Atrium of Arcade@ Cyberport

09:00-18:00
CyberArena
09:00 - 13:00

Elderly eSport Tournament & Experience Day (Powered by Rotary Hong Kong)

14:00 - 18:00

Arena of Faith Esports Tournament Final

Function Room
09:00 - 10:30

Cicero: From Player to Page English Writing Competition Winner Entries + Playdate Game Console

11:00 - 12:00

Hong Kong Game Development – Competition

12:00 - 13:00

NEXX AI for Entertainment

14:00 - 18:00

Sandbox Game Development Event

Sea View Terrace
09:00-13:00

Intel AI Robotics Invitational by Ezra & UCode – Underwater Robotics <Sea>

The agenda is subject to change without prior notice.
All programme are conducted at GMT + 8